PlayerMonitoring [C#]

This example shows how to retrive groups and players monitoring from specific manager, and how to send an update to players.

[C#]
    
   //Initialize the XAML object and retrieve group from server by login 
   public PlayerMonitoring(string login, string password) 
   { 
       InitializeComponent(); 
  
       //Login and retrive group 
       List<View_Group> listResult; 
       sample.GetGroup(out listResult, login, password); 
  
       //Bind group to TreeList 
       treeGroup.ItemsSource = TreeNode.GetTreeNode(listResult); 
  
       //Retrive the list of player monitoring 
       long serverDate; 
       sample.GetMonitoring(out listPLayer, out serverDate); 
  
       //Update the Server date for retrive the player status 
       Monitoring.ServerDate = serverDate; 
   } 


 

[C#]
    
   //Select group and retrive coresponding player 
   private void treeGroup_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) 
   { 
       //Retrive player by group from list of player 
       ObservableCollection<Monitoring> listMonitoring = new ObservableCollection<Monitoring>(); 
       (from l1 in listPLayer where l1.GroupId == (treeGroup.SelectedItem as TreeNode).Id select l1).ToList().ForEach(x => listMonitoring.Add(new Monitoring(x))); 
  
       //Bind player to list 
       gridPlayer.ItemsSource = listMonitoring; 
   } 


 

[C#]
    
   //Send update to specific player(s) 
   private void btnValidate_Click(object sender, RoutedEventArgs e) 
   { 
       //Retrive list of selected player 
       List<long> listPLayerId = (from l1 in (gridPlayer.ItemsSource as ObservableCollection<Monitoring>) where l1.IsChecked select l1.player.PlayerId).ToList(); 
       sample.SendUpdate(listPLayerId); 
  
       MessageBox.Show("Updates Sent"); 
   }